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Online gambling has been speedup over past 14 years. The development of the technology of internet was admitting customers to gamble in any time anyway (John & Aunshul, 2010). Most of the gambling website provides the legal age limit for gambler. This means only the gamblers who are above 18 can join those gambling game (Steve, 2007). Although online gambling is a convenient entertainment, it cause many people addiction on it especially the teenagers. They can sit in front of the computer 24 hours without sleep because they want to play the online gambling games.
Online gambling is using the personal computer to access but uses real money to bet. They can use their credit card or open an account to bank in for the game. If they win, they can receive the money through the same account. Although online gambling is a type of entertainment, it can have negative impacts. Opponents argue that online gambling is a type of entertainment during free time. People can spend their free time to the online gambling.
They can find a lot of fun from there and while away their free time.
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Having asserted the necessity of this policy, the government must enforce this law quickly. The enforcement of the ban is a starting point and a step in the right direction. I am not suggesting sports betting advertising should be completely banned but up to 500,000 Australians are at risk of becoming, or are, problem gamblers”. Though one may argue that gambling is only a means of recreation and that it should be taken as a form of entertainment, truth is that it is seldom taken that way. Gamblers consider it to be a business, an investment, or a way to earn money. They take irresponsible decisions about staking money and risk amounts they don't even have.
Online gambling has two categories, which are play to win money and another one is just play for fun (Simon, 2010). However, if the player has no self-control, that entertainment will become addiction. Michael S. observes that men are easier addicted into online gambling than women. That is because online gambling full of competitive and easy to attract them involve battle and struggle (2010). If the player is a student, he or she will neglect their studies. They will addict on the online gambling no matter is just for fun or gambling with money.
Yes it should be banned. It causes more problems than it purports to solve. Casinos prey on people who can least afford to play. And the affluent will go into heavy debt. Lives have been ruined. Many people would not try gambling if it were outlawed. Only 24% people believe gambling should be illegal that means that 76% of people think it should be legal. The people who think it is wrong believe this because they say it is morally wrong, but it is not. Look at the bigger picture when you make a bet with a friend you gamble, when you buy a house that’s a gamble. Gambling should be banned or not? I am of the opinion that gambling in Japan should not be banned because of the following three reasons. First of all, banning gambling will not decrease the number of people who suffer from gambling dependence. Should not be banned. No-one holds a gun to anyone's head to make them play the pokies – we still have freedom of choice. There is help available for people who have an addiction but for a lot of others it's no problem.
They also will waste their time on it because they want to earn more money from the gambling games. Opponents argue that online gambling is very convenient because it can be done anywhere. When people are in a place that provide internet access service such at cafe, cyber cafe, fast food restaurants, office, etc, they can online easily no matter is using personal computer or cafe computer. However, the convenience of online gambling will cause addictive behaviour, serious financial problem and some work delay because the workers are online in anywhere (Neil, 2003).
They will be online gambling till they forget what they need to do when working and spend more money on it. Besides that, if college students are addicted to online gambling, they will go online when attending classes with their own laptops. This problem will cause their achievement to lag behind. When people prefer to gamble online, that will cause the demand of real casino decrease. Therefore, the revenue of casinos will decrease and cause unemployment rate to increase.
Another argument put forward when people are gambling online, they need not be scared about the social problem such as robbery. Bank is the safest place for business persons, investors, saver and for the online gamblers. Before start to gamble online, players should check for the authenticity of the site and the security levels at the site (Riza, 2010). Online gamblers can open an account to put the deposit for gambling. After winning the game, the online casino owner can also bank in the amount for them through the same account.
Nevertheless, nowadays the world of the internet full of hackers. They can hack into people’s e-mail account, which the players use to apply the gambler account to get their password using computer techniques (Jack, 2004). After hack into an account, they transfer all the money to their own account. The laws, which set by government are difficult to control the hacker’s behaviour and cannot catch those hackers from the internet. On the other hand, if people get their friend’s password, they can access the account easily and steal the money.
When players forget their ID password, they cannot get their money from the online casino. In conclusion, online gambling brings disadvantages more than advantages so it should be banned. Online gambling will cause a people to become addicted to it like addicted to drug. Most of the online gambling games will cheat people money and is not legal. In fact, people lose their money more than win when playing those games in a illusory world. Every month, many people will use their salary to risk losing it on online gambling. Online gambling should be banned because of the disadvantages. (759 words)
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Do you remember, when you were a young child, stuff that you would do with your friends together? Or maybe the moment when your parents took you to the nearest park where you could find kids around your age, and you played together? You would play many games with them, hide and seek, -, -, etc. When you were playing around, suddenly one of your friend tripped himself and fell on the ground, he cried. His mother came, rushing, and calmed him down.
After he calmed down, all of the sudden, out of nowhere, your parents and other kids’ parent came and told you that you could not play anymore, because you could fall like the earlier kid and hurt yourself. That does sound stupid, does it not? I mean, just because one kid got hurt, because he did not pay attention of his surrounding or maybe just because of bad luck, and all kids, had to stop playing.
The same logic can be applied to video games as well.
Why a few cases of criminal activities that were “connected” to video games could affect millions, hundreds of millions gamer on earth? I will tell you people stuff about why video games do not cause violence and why we should say no to banning video games. First, there is no evidence that video games alone caused school shooting incidents by students in these past 10 years. Let me repeat myself, there is no single piece of evidence that video games alone ever caused shooting incidents. According to a 2001 U.S. Surgeon General’s report, the strongest risk factors for school shootings centred on mental stability and the quality of home life of the accused, not media exposure. So it was not because of video games, but more likely it was the offenders’ parents’ fault by letting, or even the cause, of this unhealthy home life. I am a gamer. I play many violence video games. But my parents managed to keep me off from unhealthy lifestyle. Today, I am standing in front of you, my audience, able to give a speech.
You are not seeing any guns poke out of any of my pocket, are you not? I even dare one of the audience to come here and check by yourself that I do not possess any guns. Moreover, moral panic over video games is clearly exaggerated because the offenders are gamer. Kids in general are more likely to be gamers — in the US, 90 percent of boys and 40 percent of girls play video games. Most studies found that aggressive people like aggressive entertainment. The competition found in many video games may be at the root of that aggression and not necessarily the violent content. Which means that kids who play violent video games are already aggressive people before they played them and aggressiveness does not mean violence. Banning video games due to those incidents is unreasonable Second, video games do not turn kids into antisocial. The overwhelming majority of kids who play do NOT commit antisocial acts.
The results of research conducted by Morgan Tear and Mark Nielsen from the University of Queensland (Australia) concludes that playing violent video games does not diminish prosocial behaviour. In other words, it doesn’t make participants anti-social as some research has claimed. The results of the research was recently published in the “journal PLOS ONE”. 2019 online casino chargebacks. Which means that they interact with people. If they had any problems, they would talk to their parents or for some kids, they rather talk to their friends. They wouldn’t lock themselves inside their own room when they have problems like the antisocialist would do, that would lead to depression and many more problems that might cause them to snap, and go crazy like killing people. Banning video games due to this reason is unreasonable as well.
Third, If video games are banned the economy will fall because forty percent of American adults play video game regularly. Since video game sales make over twenty one billion dollars a year the economy benefits from them in several ways. When a video game is bought, a state tax is put on it which helps the economy. Also many people are paid to create these video games which provides more jobs. In fact, video games account for one third of the average monthly core entertainment spending in the United States. People, can you imagine what would happen if video games were banned? Anyway, do you know that games can be used to treat some diseases? Researchers from the University of B.C. are using a simple game to find new ways to treat symptoms of schizophrenia and Parkinson’s disease.
In accordance to TechPowerUp, some hospitals are adding video games to their rooms because it has been proven that video games reduce pain. Studies have shown that children feel one fourth of the pain when they are playing video games. When playing a video game, the brain concentrated on it, instead of the pain. When kids play a video games which supports multi player, they have to work as a team.
By working as a team, kids learn to help each other when they are in need. Beating a video game can be a very difficult task that requires lots of concentration, practice and skill. To beat the video game one must practice to succeed which, like teamwork, is another lesson that will be useful thought life. When a kid beats a video game they will feel like they have accomplished their goal. Feeling good about themselves will increase their self-esteem. As you can see, there isn’t a single piece of evidence that video games cause violence. Furthermore, video games have many benefits that are usually overlooked by people because of the moral panic. Therefore, banning video games cannot be done because they provide countless benefits and video games do not possess the threat that many people would think.
You may also be interested in the following: why violent video games should not be banned, video games should be banned essay, why video games should not be banned, video games should not be banned, why homework should not be banned, violent video games should not be banned
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Why Gambling Should Be Legalized
Video Games Should Not Be Banned. (2016, Apr 05). Retrieved from https://studymoose.com/video-games-should-not-be-banned-essay
Should Gambling Be Illegal
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